I have been fascinated with game design all my life. I have been involved in game design for various reasons. I created my first game and I was hooked for life. I have played games for many different types of entertainment and have always enjoyed playing game development for non-gaming purposes as well. I am particularly interested in developing games that promote health and vitality. My game “The Healthy Life Program” encourages people to keep a healthy lifestyle in everyday life.
I just love games that engage me in a way that can’t be replicated elsewhere, like the challenge of designing something that is entertaining and also teaches something. Gaming in and outside the realm of gaming provides us with unique perspectives and experiences beyond our own. It’s almost as if our players become like our designers or developers. But the fact that developers can work with gamers, too, has led to situations where developers are forced to be creative and innovative in order to keep gamers engaged.
Now that gamified non-gaming scenarios and products are going mainstream, there is an ever-widening gap between what the games industry is doing and what gamers want. This gap in between is called the “gamification gap.” Gamification means, “Using game elements and mechanisms in non-gaming contexts.” The key words here being “Using.” As the saying goes, “If it looks too good to be true, it’s too good to be true.
Game design has become a major focus for design companies working in the education sector. By learning how to understand the goals of game designers, and what a player can accomplish when they’re successful while playing the game, designers can develop games that meet the needs of a specific player. In my own experience, this has allowed me to better understand why different players prefer different things and work with individuals across a range of ages and abilities. I can share my work and findings at gaiasports.
I’ve been using game-related elements in my personal business for many years so I am very excited about this new platform! These new gamification elements (called badges) allow you to compete against other business owners, create your own gaming group, or even receive personalized rewards.
Game-design elements are so useful in non-games because in games, we tend to think of these as things that are fun to do. But in non-games, we may not see the need for such elements, so some are needed. Gamification is a phrase used to describe methods of using game theory to help games become more challenging, more engaging and to help them enhance players’ experiences.
We live in an increasingly gamified world. People are using technology to connect with each other on a global scale. Gamify is any type of media that uses gamification, like online casino, online game, puzzle apps etc. In this blog we will be talking about game-design elements in non-gaming contexts. Game-design elements are the non-game elements present throughout the design stage and that help with different aspects like aesthetics, interactivity, and fun.